At some point I realized the scope was too large. I had spent the most time with msdfgen and hadn’t yet learned enough about the other libraries to write a proper guide. They all worked differently. I kept getting stuck. So I reduced the scope. In redesign 2 I decided to only use msdfgen, but show the various tradeoffs involved (atlas size, antialias width, shader derivatives, smoothing function).
Build first, raise later, keep control always,这一点在新收录的资料中也有详细论述
,详情可参考新收录的资料
Jim Lovell, Apollo 13 astronaut, dies aged 97
6999 元起,三星 S26 系列正式发布。新收录的资料是该领域的重要参考