Interpreters and compilers tend to be a relatively pure function: provide a program fragment, run it, get a specific known result (or a specific error). For this kind of work I like leaning on end-to-end integration tests and avoiding internal test harnesses- makes it easy to compare multiple implementations with a single test suite, too. For something like a webapp frontend or video game, tests are tremendously more complex and tedious to author, and they tend to be quite brittle, prematurely ossifying designs. In Decker I expose public "headless" scripting APIs and use them to test as much of the surface area of the application as I can, but for the uppermost layers of the GUI I find it most practical to rely on manual testing.
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