The cultural side-effects were extraordinary. Bubble-era money funded some of the most ambitious, beautiful, and outright weird creative projects Japan has ever produced. Architecture, graphic design, magazines, vehicles, music, fashion, animation—everything was touched by the sense that budgets were infinite and ambition should match. It’s no coincidence that this period overlaps with the golden age of Japanese game development, or that Fuji TV was handing late-night airtime to young experimentalists, or that someone thought a four-hour TV program about Western computer games was a good idea.
PrintSquares(nums...) // variadic expansion
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"This case assumes considerable institutional concern, not because of the decision that was taken on the merits of the case, but about the process of adjudication and determination," the top court said.,更多细节参见体育直播